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Gears Of War: Judgment - During preproduction of this game I became a Lead Environment Artist. I was in charge of 7 artists that created half of levels made by People Can Fly side. In collaboration with level designer (Piotr Nowakoski) I was responsible for prototyping, creating visual guide, establishing visual target and meshing the 5th chapter of the game (at some point junior artist (Krzysztof Teper) joined me in effort of meshing and final bugfixing). Apart from that I have meshed a DLC level: BONEYARD with Kendall Tucker from Epic, ideated and helped in finishing DLC level: LOST RELICS (with Damian Stempniewski/Bartek Roch), created and handled outsource pipeline, prepared marketing materials and was in charge of optimization effort to ship the game.